

There is a lot of negativity from people that don't play the game who just see it as some scummy crap game due to their extensive marketing campaigns and heavily sponsoring content creators, and I was one of those until I gave it a go.Ĭollecting champions is part of the gameplay loop - but it is really not necessary to buy anything to progress except for very end-game PvP. Incredible artwork, amazing build crafting possibilities, and there are so many challenges to take on. Raid is a seriously good mobile (although it is better on PC due to 3rd party tools such as RSL Helper that ease the grind - they are not considered cheats and the developers have said on forums that they are fine to use) game tbh.

Moreover, if you plan to play it for a long period, then the game will take you from an hour to a couple of hours daily (hardly less, because the minimum set of actions takes about an hour), and everything will come down to waiting (end of the battle, recovery energy for new throws of the probability generator, updating timers with a reward).Īt the same time, the game itself will aggressively offer to accelerate progress in the form of a large number of promotional offers (there are more of them than anywhere else). Does the game need to think a lot and calculate the strategy, rather no than yes, basically everything will come down to the mechanics of the gatch and painfully repetitive actions. In short, the first time after registration you will have euphoria from the rapid growth and development of the character, but every day the progress will slow down more, and the game will be reduced to primitive mechanics of repetitive actions. It seems to me not, since the game is very strong tied to various psychological tricks aimed at monetization. Let me take the position of a hater, since, firstly, I have been familiar with this game since 2019, and secondly, these are the words that I would have been glad to say to myself a few years ago.
